Sparkline
Demonstrates the Sparkline
widget. Source
sparkline.rs.
git clone https://github.com/ratatui/ratatui.git --branch latestcd ratatuicargo run -p ratatui-widgets --example sparkline
//! # [Ratatui] `Sparkline` example//!//! The latest version of this example is available in the [widget examples] folder in the//! repository.//!//! Please note that the examples are designed to be run against the `main` branch of the Github//! repository. This means that you may not be able to compile with the latest release version on//! crates.io, or the one that you have installed locally.//!//! See the [examples readme] for more information on finding examples that match the version of the//! library you are using.//!//! [Ratatui]: https://github.com/ratatui/ratatui//! [widget examples]: https://github.com/ratatui/ratatui/blob/main/ratatui-widgets/examples//! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md
use core::time::Duration;
use color_eyre::Result;use crossterm::event;use ratatui::layout::{Constraint, Layout, Rect};use ratatui::style::{Color, Style, Stylize};use ratatui::text::{Line, Span};use ratatui::widgets::{RenderDirection, Sparkline};use ratatui::{symbols, Frame};
fn main() -> Result<()> { color_eyre::install()?; let frame_timeout = Duration::from_secs_f64(1.0 / 60.0); // run at 60 FPS ratatui::run(|terminal| loop { terminal.draw(render)?; if event::poll(frame_timeout)? && event::read()?.is_key_press() { break Ok(()); } })}
/// Render the UI with various sparklines.fn render(frame: &mut Frame) { let constraints = [ Constraint::Length(1), Constraint::Max(2), Constraint::Fill(1), Constraint::Fill(1), ]; let layout = Layout::vertical(constraints).spacing(1); let [top, first, second, _] = frame.area().layout(&layout);
let title = Line::from_iter([ Span::from("Sparkline Widget").bold(), Span::from(" (Press 'q' to quit)"), ]); frame.render_widget(title.centered(), top);
render_sparkline(frame, first); render_sin_wave(frame, second);}
/// Render a sparkline with some sample data.pub fn render_sparkline(frame: &mut Frame, area: Rect) { let data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10].repeat(area.width.into()); let sparkline = Sparkline::default() .data(&data) .max(10) .direction(RenderDirection::LeftToRight) .style(Color::Cyan);
frame.render_widget(sparkline, area);}
/// Render a sin wave based on the current frame count.pub fn render_sin_wave(frame: &mut Frame, area: Rect) { let phase_shift = frame.count() as f64 * 0.2; let data: Vec<u64> = (0..area.width) .map(|v| { let angle = f64::from(v) * 0.5 + phase_shift; ((angle.sin() * 3.0 + 3.0) * 10.0).round() as u64 }) .collect();
let sparkline = Sparkline::default() .data(&data) .max(100) .direction(RenderDirection::RightToLeft) .style(Style::default().magenta().on_black()) .absent_value_style(Color::Red) .absent_value_symbol(symbols::shade::FULL);
frame.render_widget(sparkline, area);}